Visual Treatment for my Final Project

Visual Treatment in Summary:
  • No character to identify
  • No Diegesis to transport the viewer to different time and place
  • Use of devices such as metamorphosis as scene to scene transitions
  • No closed narrative structure
  • Challenge the viewer to participate in the process of creating meaning
  • David Hockney’s exploded views of people and landscape as starting point
  • Small visual moments weaving into a concept or narrative
  • Imagined Components
Process:
  • 2D hand drawn animation
  • Digital Post Production using AfterEffects
  • Abstract components
  • Fine art techniques for art development
  • “Straight ahead” animation
  • Cutout animation
  • Process is a combination of writing, drawing, painting, and gathering

Synopsis

The animation is part narrative, and part non-narrative piece about how we look at our surroundings as observers and witnesses, and how an event would affect another like a chain reaction, based on the idea that everything and everyone of us is interrelated to each other in one way or another. Our bodies are made up of many parts like the bones and the flesh. Blood runs through our bodies along blood vessels like electricity running via cables, and traffic through roads. The city we live in is made up of infrastructures like roads, buildings, electric cables, and even sewers. Whilst its "life" is defined by the inhabitants. We are like blood cells giving life to the city. We affect the community in many ways, both physically and anatomically.


Visual Treatment
I want my characters to remain anonymous so that the viewers are not able to identify with them. The characters have to be "strangers" to one another, as well as strangers to the viewers. It is important in this case because I want the viewers to have the pleasure of seeing but not be emotionally affected in a personal manner. They stay as distant as possible to the characters and the settings. This will go in tune with the voyeuristic theme that will be portrayed throughout the animation.

There are several transitional devices that I'm planning to use: metamorphosis, motion blur, time lapse, and penetration. Metamorphosis is a good way to suggest thoughts and images through imagination. Motion blur and time lapse to represent change of location, while penetration is an excellent way to represent deconstruction and to go beyond seeing just the outward portrayal of things.

The characters and the settings are going to be made of deconstructed bits of animated components, as though I am looking at a David Hockney's exploded views of people and landscape.

:)

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